![]() With 64 fighters and the ability to Kreate a Fighter and Kreate a Fatality I felt that the focus had, unfortunately, been pulled away from the signature fatalities. The first Mortal Kombat to be released for the Wii was Mortal Kombat: Armageddon (2006) which did well, keeping my gore meter topped up till Madworld came out in 2009. Around this time, I remember with affection the release of MK: Shaolin Monks in 2005, which was a nifty action-adventure addition to the stable that still included some impressive finishing moves. ![]() I recall fondly the addition of Tetris and Chess modes, proving you can create a Mortal Kombat mash up with just about anything. The inclusion of new Dragon King boss Onaga spiced up the combat, and conquest mode came over all action RPG, revitalising the franchise and managing to help MK: Deception win fighting game of the year. Enter the dragon: Mortal Kombat: Deception
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